Create Your First Project
Start adding your projects to your portfolio. Click on "Manage Projects" to get started
Dungeon Delve
Corruption has fallen upon the kingdom. After returning from her trip to empower the kingdom's artifact for her rule, the Queen has returned to find her son having taken control of the kingdom and bringing it to ruin. After an initial confrontation she was forced to retreat and escape to a safe campsite. Forced to sharpen her now ruined blade, and having held only the now depowered relics she plans her assault on her former home, destroying those that have corrupted it and retrieving the small pieces that still remain pure.
For this project, I worked as the Level Design lead. In conjunction with Connor Hamilton, we designed the levels used throughout the game. I also worked briefly on sound design, and other miscellaneous duties.
Itch.io: https://hayden-mccormack-gamedev.itch.io/dungeon-delve
Designers
Cameron McKellar
Hayden McCormack
Michael Burrows
Connor Hamilton
Sebastian Charlton
Artists
Aaron Robinson
Sol Blackshaw
William Saunders
Finn Bassaletti
Programmers
Liam Knights
Hudson Douglas